RayMarching
0.0.1
Simple 3D engine based on a ray marching rendering
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Simple C++ library for 3D rendering based on a RayMarching concept.
For information about the usage of the package please check out our Doxygen site with the documentation. For more practical use as example code check main.cpp file.
We can describe Ray Marching rendering using the algorithm below:
SDF means Signed Distance Function. It returns distance between given primitive object and point in space. Below is visualization of the process in the 2D space:
Here's example render created using this engine:
sudo pacman -S glfw-x11 eigen
This is caused by linux file system case sensitivity. You can simply solve that creating symlink:
sudo ln -s <cmake-libs>/glfw3/glfw3Config.cmake <cmake-libs>/glfw3/GLFW3Config.cmake