RayMarching
0.0.1
Simple 3D engine based on a ray marching rendering
|
This is the complete list of members for RayMarching::Camera, including all inherited members.
applyCommand(Camera::CameraCommands cmd) | RayMarching::Camera | protected |
BACKGROUND | RayMarching::Camera | protectedstatic |
Camera(const Eigen::Vector3d &localization, const Eigen::Vector3d &direction, const Eigen::Vector3d &up) | RayMarching::Camera | inline |
Camera(const Eigen::Vector3d &localization, const Eigen::Vector3d &direction, const Eigen::Vector3d &up, Settings_t set) | RayMarching::Camera | |
CameraCommands enum name | RayMarching::Camera | protected |
getScene() | RayMarching::Camera | inline |
setCamera(const Eigen::Vector3d &localization, const Eigen::Vector3d &direction, const Eigen::Vector3d &up) | RayMarching::Camera | |
takePhoto() | RayMarching::Camera | |
~Camera() | RayMarching::Camera |