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    RayMarching
    0.0.1
    
   Simple 3D engine based on a ray marching rendering 
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This is the complete list of members for RayMarching::Scene, including all inherited members.
| destroyShape(size_t index) | RayMarching::Scene | |
| getFromFile(const std::string &filename) | RayMarching::Scene | static | 
| getShape(size_t index) const | RayMarching::Scene | inline | 
| getShapesSize() const | RayMarching::Scene | inline | 
| pushShape(SDFObject *sh) | RayMarching::Scene | inline | 
| Scene()=default | RayMarching::Scene | |
| Scene(SDFObject **const &items, size_t size) | RayMarching::Scene | inline | 
| signedDistFunction(Eigen::Vector3d const &p) const | RayMarching::Scene | |
| signedPairFunction(Eigen::Vector3d const &p) const | RayMarching::Scene | |
| signedShapeFunction(Eigen::Vector3d const &p) const | RayMarching::Scene | |
| ~Scene() | RayMarching::Scene |