RayMarching
0.0.1
Simple 3D engine based on a ray marching rendering
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This is the complete list of members for RayMarching::Scene, including all inherited members.
destroyShape(size_t index) | RayMarching::Scene | |
getFromFile(const std::string &filename) | RayMarching::Scene | static |
getShape(size_t index) const | RayMarching::Scene | inline |
getShapesSize() const | RayMarching::Scene | inline |
pushShape(SDFObject *sh) | RayMarching::Scene | inline |
Scene()=default | RayMarching::Scene | |
Scene(SDFObject **const &items, size_t size) | RayMarching::Scene | inline |
signedDistFunction(Eigen::Vector3d const &p) const | RayMarching::Scene | |
signedPairFunction(Eigen::Vector3d const &p) const | RayMarching::Scene | |
signedShapeFunction(Eigen::Vector3d const &p) const | RayMarching::Scene | |
~Scene() | RayMarching::Scene |