RayMarching  0.0.1
Simple 3D engine based on a ray marching rendering
const.h
1 #ifndef RAYMARCHING_CONST_H
2 #define RAYMARCHING_CONST_H
3 
10 namespace RayMarching {
11 
12  constexpr unsigned int WIDTH = 1280;
13  constexpr unsigned int HEIGHT = 720;
14 
15  constexpr double VIEW_ANGLE = 80;
16  constexpr double EPSILON = 0.001;
17  constexpr double MAX_DISTANCE = 5;
18  constexpr unsigned int MAX_STEPS = 64;
19  constexpr unsigned int MAX_REFLECTIONS = 5;
20 }
23 #endif //RAYMARCHING_CONST_H
Namespace containing all tools implemented within RayMarching package.
Definition: algebra.h:9