RayMarching
0.0.1
Simple 3D engine based on a ray marching rendering
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Marching Ray implementation. More...
#include <algebra.h>
Public Member Functions | |
Line (Eigen::Vector3d direction, Eigen::Vector3d begin) | |
void | moveBy (double distance) |
void | reset () |
Eigen::Vector3d | getVec () const |
Eigen::Vector3d | getDirection () const |
Marching Ray implementation.