RayMarching
0.0.1
Simple 3D engine based on a ray marching rendering
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3 byte color representation structure More...
#include <colors.h>
Public Member Functions | |
struct color | mix (const struct color &other) const |
Public Attributes | |
pixel | R |
pixel | G |
pixel | B |
3 byte color representation structure
Creates arithmetic average of two colors
other | second color |
pixel RayMarching::color::B |
Blue color
pixel RayMarching::color::G |
Green color
pixel RayMarching::color::R |
Red color